- ElderGames will focus the research on the effects of play in old age and will demonstrate that experts consider that conclusions obtained for children regarding the improving of the physical, physic and social and affective health can also be applied to elderly people.
- ElderGames will investigate in the adequacy of these advanced technologies for play-related therapeutic intervention among elderly people, taking ethical issues in consideration.
- ElderGames will research into the use of Mixed Reality technologies by the elderly people and how related applications can be used as innovative play-related-therapeutic tools.
The Information Society, as a paradigm for the future, is something to which all sectors of society should have access and from which all them should benefit.
The elderly in society pose a particular challenge as they are often disaffected from the technological advance and unaware of the potential benefit that information society technologies can have on their lives.
The ElderGames project is based on the verified importance of leisure for senior citizens quality of life and those scientific results that show how play activity not only contributes to an enrichment of leisure time, but can also prove to be a powerful application when used for rehabilitation and prevention of the negative effects linked to aging (memory loss, degradation of cognitive ability, disintegration of social networks, etc.).
The project will create a pre-commercial version of an interactive-play board (ElderGames) that will be the first opportunity to scientifically explore how emerging advances in ICT can be adapted, applied and combined with play activities to obtain a new preventive therapeutic tool for improving cognitive skills and quality of life (affective, physiological and social) in old age.
ElderGames will also be the first play platform able to monitor cognitive health and welfare, allowing an early detection of cognitive disease or social unease, and so, implement the advisable response to them. The ElderGames interactive board will also integrate an alternative communication system for overcoming the linguistic barriers which could exist between different native languages, allowing on-line games between users from different European countries.
The Consortium of ElderGames project aims at building a network that mediates the geriatrics and gerontologist researcher's interests with the commercial projects, involving academia, industry, experts specialising in elderly care and final users. The complementarities among partners will guarantee the fulfilment of scientific and technological objectives and a perfect blending of scientific research with real commercial applications.